No, You Can't Take Me Away

Kids dancing in drama school
Child development / Drama games / Take me away

In this fun and imaginative drama game children become household appliances, from whistling kettles to busy washing machines, using their creativity, voices and quick thinking skills.

They strike frozen poses and practise speaking with confidence as they explain what they do, why they are important and why the kitchen would not be the same without them.

It is a playful way to practise physical theatre, creativity and vocal projection.

Kids dancing in drama school

How to play

1. Explore the kitchen

Ask the children: "What can you see in a kitchen?"

Encourage them to name lots of objects - fridge, microwave, kettle, washing machine, dishwasher.

2. Discuss what each appliance does

For each one, ask:

  • "What does a fridge do?" (Keeps food cold)
  • "What does a washing machine do?" (Cleans our clothes)

Make sure you include both big appliances and small gadgets.

3. Freeze in character

Ask each child to choose one appliance and freeze in a pose that shows what it does. For example:

  • A kettle might be bent over bubbling
  • A washing machine might spin slowly
  • A toaster might pop up tall

4. Set the scene

Then, a grown-up plays the tired parent, doing some final cleaning before bed. They sigh, yawn and leave the kitchen.

5. Enter the sprite!

A second grown-up or helper becomes a cheeky sprite who tiptoes in and causes magical chaos by:

  • Rearranging everything
  • Painting appliances silly colours
  • Whispering nonsense spells!

6. The parent returns

In the morning, the parent is horrified.

"Oh no! This kitchen is a mess! I'll have to throw some things away!"

7. Choose an appliance

The parent picks one frozen child appliance and says: "I'll take this away."

8. Time to speak up!

The child must say clearly: "No, you can't take me away!"

When asked "Why not?", the children must give a good reason based on their function, for example:

  • "If you take me away, there'll be no clean clothes!"
  • "If you take me away, nothing will be toasted!"

8. Reveal the appliance

The parent responds: "Oh! You're a (washing machine/toaster)! Of course, I can't take you away."

8. Repeat with others

Continue until all appliances have had their moment to defend themselves!

What it teaches

  • Imaginative thinking - pretending to be objects with personality and function
  • Vocal expression - speaking clearly, loudly and with meaning
  • Improvisation - thinking quickly to explain their importance
  • Confidence - standing up and speaking out in character
  • Object function awareness - linking speech to real-world understanding

Variations to try

  • Different rooms: Try the bathroom, bedroom or garden shed
  • Fantasy twist: Turn the children into magical items (like enchanted brooms or invisible hats!)
  • Guessing game: Let the audience guess which appliance each child is pretending to be before they speak


Principal's notes

This game always brings big laughs and lovely moments of improvisation. It's fantastic for helping children link ideas, use their voice with purpose and become bold performers.

Lucy Quick, Principal of Perform.

Lucy Quick - Principal of Perform


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