Dixons

Children in drama class

This imaginative group-building game invites children to transform themselves into working electrical items.

By collaborating to design, operate and present a "machine", children explore creativity, physical storytelling and teamwork in a playful, competitive context.

Perform 7-12 child

How to play

1. Introduce Dixons

Explain that Dixons is an electrical superstore and discuss the types of items you might buy there.

Divide the children into groups of around six or seven.

2. Become objects

Tell the children that you are entering the store and announce an item you need, for example:

"Oh, I really need a washing machine."

Each group has one minute to create that machine using their bodies. Once time is up, visit each group and observe their machine in action.

Decide which machine you are going to "buy" based on:

  • What it looks like
  • Whether it works or moves
  • Whether it makes a sound
  • Whether all children in the group are included
  • Whether the machine is clearly three-dimensional

3. Encourage imagination

As the game develops, encourage the children to use their imagination further by requesting more inventive items, such as:

  • An alarm clock that wakes you up even when you are grumpy
  • A machine that plays your favourite song
  • A machine that makes your breakfast
  • A machine that pays you a compliment
  • A machine that tells you what to wear
  • A machine that gives you a head massage or tickles your feet

4. Encourage healthy competition

Create a sense of fun competition and ensure that every group has their machine "bought" at some point.

What it teaches

  • Imagination and creative problem-solving
  • Physical storytelling and use of the body
  • Teamwork and inclusion
  • Presenting ideas clearly
  • Responsible decision-making by making choices that consider creativity, effort and group participation

Variations to try

  • Give each group a different item to build at the same time
  • Add a price tag and ask groups to justify their cost
  • Allow the audience to ask one question before you decide
  • Introduce a "customer review" after each purchase


Principal's notes

Encourage groups to involve everyone and think carefully about how their machine functions as a whole. Use your choices to model fair decision-making, highlighting creativity, effort and collaboration rather than just humour. This game works particularly well as a confidence-building ensemble activity.

Lucy Quick, Principal of Perform.

Lucy Quick - Principal of Perform


More games to try...

Children in drama class
INTRO YOURSELF
Perform 7-12 child
PEER PRESSURE
Perform 7-12 child
ROBIN HOOD SAYS
Child acting in drama class
SATURDAY AFTERNOON